Set: |
Zendikar Rising |
Type: |
Creature — Sphinx Wizard |
Rarity: |
Rare |
Cost: |
{2}{U}{U} |
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.