Set: |
Jumpstart |
Type: |
Artifact — Equipment |
Rarity: |
Uncommon |
Cost: |
{2} |
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.